World template

This is a template used for the various worlds that exist within the game of VirtuON. All worlds have a simple and succinct title ending in "Land", in order to ease the task of remembering all of their names.

Each land consists of hexagonal panels called Districts that are easy to connect. The hub district is the main tile of the land and usually contains a populated area, while all other districts are optional and added to the world depending on population density.

Each district can accommodate up to 20,000 beings but up to 5000 will be NPCs, leaving a maximum player density of 15,000 players per district.

Description
This section contains the world's description. This description lists the theme of the world, as well as the environments that can be found there, and will also typically contain a difficulty rating in a rough equivalent of the system used to classify ski runs.
 *  Orange Oval worlds  are designed for training, shopping, and other activities which are not related to exploration or combat.
 *  Green Circle worlds  are intended for beginners, with friendly inhabitants, easily-traversed landscapes and mostly benign monsters.
 *  Blue Square worlds  are intermediate-level areas that most players move on to once they're comfortable with how the game works.
 * Black Diamond worlds are home to some of the game's most intense challenges, which are typically tackled by large groups.
 *  Red Triangle worlds  are extremely dangerous or hostile, and are explored by only the most skilled (or reckless) of players.

Inhabitants
See: Inhabitant

Every world has its own Inhabitant species, which shares a thematic association with that world. This section describes the physiology and behavior of the Inhabitant species.

Monsters
See: Monster

Every world is also home to one or more types of monsters (also called enemies or mobs), which will attack players and attempt to defeat their avatars in combat. Some monsters will only attack the player if provoked, while others possess an aggro zone - an area around them which, when entered, will trigger their combat behavior.

Government
See: Leader

The lore of the game gives every world its own governing body. Some worlds are run by a hereditary monarch, such as Girly Land, or an elected official, such as Techno Land. Others, such as Metal Land, are controlled by a council of many members who all share equal power and responsibility.

Culture
Each world is completely separate from any other, except during convergence events, and most have their own unique cultural staples. These range from sensory experiences (art, music, food, etc.) to economic factors like architecture or trade exports.

Treasures
Players love to hunt for treasure, and every world has at least one item which is specific to that world. These items are extremely powerful, and most often require a player to overcome a difficult challenge to prove their worth before they are allowed to use them. Such challenges demand raw physical skill as well as a sharp wit and keen attention to detail.